The research we're .
Counting steps with a fitness tracker doesn't all the time motivate people to be more energetic. But a little bit friendly competition can assist, a brand new study suggests.
The study, published online on September 9. JAMA Internal MedicineIt involved nearly 600 chubby or obese adults, all of whom received wearable step trackers and set goals to extend their each day steps. The researchers randomly divided them into 4 groups. The control group only had their goals and step trackers. Three other groups also had different elements of games (support, collaboration, or competition) tied to their goals, an approach often called “gamification.”
After six months, all gamification groups showed a significantly greater increase of their average each day step count than the control group. Over the subsequent three months (through which all participants continued to work with step tracking and goals, but with none gamification), the common variety of steps decreased in all groups, but activity increased within the competition group in comparison with the control group. The level remained high. According to the researchers, the common person within the competition group walked about 100 miles greater than the common person within the control group over the nine-month study. They plan future studies to see if demographics, personality, and other characteristics can predict one of the best gamification strategy for various individuals.
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